Saturday, May 14, 2011

Tall River Weeds and Thistles

I photographed some thistles and tall dry weeds that seem to grow along the river bank when I was out for my morning run. Took them into photoshop and turned them into grass textures for my Unity 3D game I've been working on "Rednecks and Alien Zombies"

They turned out really nice so I made a swamp area and a waterfall close to Farmer Bob's house. Basically another area to explore and kill time in. there is nothing in that area except swamp and tall weeds. But exploring it makes for treacherous territory as the tall weed in some areas make it very easy for "Alien Zombies" :alien: to sneak up on you as I discovered while testing out the game and checking out my new foliage :lol:

I'm thinking of putting these together as a package and sell em on Turbosquid for 5 bucks as they work very well in Unity 3D. ;)

Thursday, May 12, 2011

Toad Stools and Dandylions

I added some more Dandelions and weeds around the bases of the stones at the Ancient Stone Circle by Bob's house. I found a great shot I had taken of some Toad Stools I had found while out bike riding a couple of summers ago so I made that into a terrain detail or grass texture and applied that to a grass mesh and then scattered a load of them around my terrain. It's all in the details that makes a game more fun for me...
Of course looking at all those pretty details makes it easier for the Alien Zombies to sneak up on you as they have done to me a few times while I was checking out the plant life and watching the Pale Moths fluttering about. :lol:

Tuesday, May 10, 2011

Shotgun Reload Animation



I've been trying my hand at giving my shotgun a reload animation. I like it so far but I think it needs hands. I was hoping that maybe I could get away with NOT having to make some but I think it looks a little funny without hands actually holding the gun?
I like the first part of the gun reload sound, the ejection of the shells seems to match up but NOT the 2nd part when the shells get loaded.
I was searching for a good two hours yesterday just to find that sound. Maybe it could be edited but I don't have any good sound editing software.

On a funny note, the reloading of the shells is actually the same shells just being put back into the gun, but because they get tossed behind the camera view, who's gonna know lol

Monday, May 9, 2011

Old Direction Sign

A sneak peek at what will be down the path past where the fallen rocks have blocked the path.

Once Farmer Bob has done everything in level one, like defend against attacking Alien Zombies, has made the UFO take off from the Ancient Stone Circle, Unlocked the Old Farm Gate with the key from his house, and gotten the Dynamite to blast those rocks clear from the path. Then Farmer Bob can go to the next level.

If he forgets to go and visit where the UFO crashes and misses the Alien Artifact he'll latter on have to go back to level one and get it, but by then he'll most likely have additional weapons and other objects to help.

Sunday, May 8, 2011

The Old Barn

A look inside the "Old Barn" over on the Old Farm Area just the other side of the hill range. Inside the "Old Barn" are some heath pickups just in case you've been gnawed on by attacking "Alien Zombies", also some more Shotgun Shells in case yur starting to run out.

Now if I can just figure out how to get my FPS player to climb up that ladder the the Hay Loft I'll probably put some more Shotgun Shells up there too. Plus you could stay up there and pick off advancing "Alien Zombies", heck! it'd be like shooting fish in a barrel :evillaugh:


I tried some ladder climb scripts that I had found posted on Unity Answers but I just can't seem to get them to work. I don't know what I'm doing wrong, to the best of my knowledge I followed the instructions to the letter and it still does not work.

I;m having a similar problem trying to make a simple information pop up window using a GUI texture so that when a player comes within range of a certain game object a pop up window will pop up with information about that particular game object. But I can't seem to get one working where it will pop up when the player is ONLY facing the object and ONLY when within say about 1 or 2 meters from the object. I REALLY need to get a solution for that as it's crucial for the beginning part of the game where the player starts off inside of Farmer Bob's house and there will be all sorts of objects that the player will be introduced to with instructions on how to access and use each game item.

Saturday, May 7, 2011

Alien Zombies Attacking

Alien Zombies attacking around the Ancient Stone Circle. As you can see in the top panel the Saucer is still on the hill, but while fighting off Alien Zombies, if you get too close to the saucer it will take off! :ufo:

You can see I've done a lot more work on the terrain and added a load more Pale Moths fluttering about. I think I have close to 100 of them flying around and they don't seem to be affecting the games performance any and I don't exactly have an great machine for gaming.

The Pale Moth FBX file is only 314 KB and 800 frames of animation so hopefully I'll be able to place even more into the level.


Although you can't see it in any of these screen grabs, I made a pile of Hay Bales for the old barn. I figured the barn needed something inside to serve as an obstacle while Alien Zombies are either chasing you or you are aiming at them from behind the bales of hay as you can stay in the barn for a while and kinda pick them off as they either pass by the windows or the big open door way.

Friday, May 6, 2011

Level one Nearing Completion


The Old Farm Area over the hill range where the Alien Zombies Saucer crashes looks a boat load better now that I've added the grass and weeds.

I scattered a few Pale Moths about too so you'll come across those every now and then fluttering about the rocks and grass.

I'm getting VERY close to completing level one of my Rednecks and Alien Zombies FPS game in Unity 3D there are still some major things I'm trying to figure out like

1 - Get my Full Screen "Alien Artifacts GUI Inventory" to work.

2 - Get my weapons GUI to function properly.

3 - Animate my weapons with "Fire" and "reload" animations.

4 - Get my game object information GUI popups to function, so players at the start of the game can click on certain game objects to learn how to use and access them.

5 - Fix up the "Alien Zombies" so they can fit through doorways, and fix their "On dead replacements" so they don't end up sticking into walls and other game geometry.

I'm sure I'm missing a few key things but right now these are my frakin Biggest headaches that need seriouse fixing.

Pale Moths in Game



While still not yet being able to work out a lot of the more technical related problems with my game project "Rednecks and Alien Zombies" I thought I would concentrate on the stuff I can at the moment like adding terrain detail. One thing I wanted was to give my landscape around Farmer Bob's homestead is some night life. I already had placed some fireflies in some trees using a particle system, but I wanted some butterflies fluttering about the grass and rocks. But butterflies sleep at night so I went with a "Pale Moth" which only comes out at night. So in Max 8 I made a low poly moth and animated it flying around in an irregular circle at 800 frames so it gives a nice illusion of some random fluttering about.

As you can see in the video I got caught by surprise by an Alien Zombie while checking out the pretty moths fluttering about lol

Thursday, May 5, 2011

Terrain Details Pale Moths

Adding some nice little details while trying to solve many of my games big development issues. Scattered about Bob's Homestead and the Old Farm Area are lots of Pale Moths which only come out at night, so while roaming around the game terrain looking for ammo, dynamite, and hunting down Alien Zombies you'll probably see a few of these Pale Moths flying about around the grass and rocks. It's a low poly insect with a nice 800 frame animation to give the illusion of some nice random fluttering about.

Took me the better part of today just to animate this lil fella. While testing out the game I got chomped on quite a few time by Alien Zombies while looking at the pretty Pale Moths fluttering about. lol That'll teach me dag gumit!

Wednesday, May 4, 2011

Terrain Details


I had been trying all day to find a way to make my FPS character able to climb ladders as there is one on the Old Windmill and one in the Old Barn. Climbing the one on the old windmill will serve little to no purpose except maybe as a quick get away from advancing Alien Zombies. However the one in the old barn leads up to the hay loft where I figure I might place either health or more shotgun shells or maybe even an early grab of the rocket launcher.

Meantime while trying to do that I've added a lot more grass, tall weeds and rocks around the terrain making it much much easier for the Alien Zombies to sneak up on you, which I discovered is something they do quite often. I know where they come from and they still manage to take a few bites out of me while I'm running around testing something out. lol

Tuesday, May 3, 2011

The Old Lean To

I had wanted to get to the construction of this model much earlier today, but I got a little caught up playing around adjusting my waypoints. I had to remove some mesh colliders from a lot of the pine trees as not only my FPS player but my Alien Zombies kept getting stuck on the foliage. I replaced the mesh collider with a capsule collider and that fixed the problem fairly well.

 It's not much, it's a simple old lean to that I place right by the Old Dynamite Shack. I wanted another place to place and ammo cache for Farmer Bob to be able to pick up.
It's got some old wooden barrels, more empty apple crates and a really big old tractor tire. ;)

Sunday, May 1, 2011

Getting The Dynamite And Blasting The Rocks Clear



I added the Rocks Explosion animation into Unity 3D and added all the scripts. I was trying to make it work using animation events but there is something about imported animations that either does not allow you to use animation events or I'm missing something. So what I ended up doing was something simple like this in my FallenRocks.js

function Unblock() {
animation.Play("DynamitePlacement");
fallenRocksState = fallenRocksStates.unblocked;
audio.PlayOneShot (fallenRocksPlacementSound);
print("Dynamite Is Placed");

}
function Open(){
yield WaitForSeconds(5);
animation.Play("FallenRocksExplode");
fallenRocksState = fallenRocksStates.open;
yield WaitForSeconds(3.5);
Instantiate (fallenRocksExplosion, transform.position, transform.rotation);
print("Path Is Unblocked");



I had to run the game a few times to tweak the wait for seconds to get the explosion to match up but it worked. You have 5 seconds to get clear of the blast too otherwise that explosion will kill you dead if you are too close.
As you can see I did a little sightseeing on the way to the rocks blocking the path, killed a couple of "Alien Zombies" , checked out the "Chicken eating Zombie" , looked at some fireflies, figured I'd show you some of the sights in the game as I was on the way to blast the rocks clear.

Exploding Rocks